The tutorial now uses a warm, consistent recorded guide instead of each browser's robotic system voice.
Short phase-aware cues confirm recharging, fragments, tendril catches, spores, and completion at the moment they happen.
v1.3.1
The drain-and-recharge lesson now confirms when the drain registers and clearly cues the release, recharge, and final membrane raise.
v1.3.0
A new playable tutorial teaches swimming, colour-matched membranes, recharging, fragments, the tendril, spores, and power-ups in a guided training drop.
Training uses the real game controls and mechanics while keeping tutorial attempts out of drift records and leaderboards.
The lesson card includes pond diagrams, keyboard and touch guidance, optional spoken narration, progress, retries, and a direct way back to the title screen.
v1.2.2
The changelog and leaderboard pages now scroll normally with a mouse, keyboard, or touch.
v1.2.1
The version number at the foot of the title screen now opens this changelog.
v1.2.0
Every creature now casts a tendril in its own matching colour family.
Creature-specific tendril art is warmed when selected, keeping the first cast seamless.
v1.1.1
Tendril tips now follow the cord angle through casts, grabs, and wraparound.
Missed casts dissolve more quickly, and the old root collar no longer shows through translucent creatures.
v1.1.0
The grabber became the painted Pentafold Anemone tendril, with distinct casting, holding, and fizzle animation.
The original grab-and-haul mechanics and timing stayed unchanged beneath the new art.
v1.0.0
First release of aPond: a single-player pond-microscopy arcade game.
Colour-matched membranes, splitting drifters, the tendril grabber, spores, treasures, power-ups, difficulty modes, personal records, and global leaderboards all entered the drop.