Changelog

What has shifted beneath the surface.

v1.3.2

  • The tutorial now uses a warm, consistent recorded guide instead of each browser's robotic system voice.
  • Short phase-aware cues confirm recharging, fragments, tendril catches, spores, and completion at the moment they happen.

v1.3.1

  • The drain-and-recharge lesson now confirms when the drain registers and clearly cues the release, recharge, and final membrane raise.

v1.3.0

  • A new playable tutorial teaches swimming, colour-matched membranes, recharging, fragments, the tendril, spores, and power-ups in a guided training drop.
  • Training uses the real game controls and mechanics while keeping tutorial attempts out of drift records and leaderboards.
  • The lesson card includes pond diagrams, keyboard and touch guidance, optional spoken narration, progress, retries, and a direct way back to the title screen.

v1.2.2

  • The changelog and leaderboard pages now scroll normally with a mouse, keyboard, or touch.

v1.2.1

  • The version number at the foot of the title screen now opens this changelog.

v1.2.0

  • Every creature now casts a tendril in its own matching colour family.
  • Creature-specific tendril art is warmed when selected, keeping the first cast seamless.

v1.1.1

  • Tendril tips now follow the cord angle through casts, grabs, and wraparound.
  • Missed casts dissolve more quickly, and the old root collar no longer shows through translucent creatures.

v1.1.0

  • The grabber became the painted Pentafold Anemone tendril, with distinct casting, holding, and fizzle animation.
  • The original grab-and-haul mechanics and timing stayed unchanged beneath the new art.

v1.0.0

  • First release of aPond: a single-player pond-microscopy arcade game.
  • Colour-matched membranes, splitting drifters, the tendril grabber, spores, treasures, power-ups, difficulty modes, personal records, and global leaderboards all entered the drop.
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